Carmel also uses AI for targeting enemies and finding the most efficient path forward. The Washington Post reports how input from Israel’s Gen Z, particularly video gamers, helped create a next-generation interface for the new Carmel armored fighting vehicle. Israeli engineers tasked with designing a next-generation combat vehicle turned to a novel source for inspiration: the very people that would operate it. The vehicle also uses AI from video games to navigate complex, real-life battlefields.The result is a vehicle that includes such tech as a X-Box controllers, ammo counts, and available weapons projected onto the viewscreen.A new armored fighting vehicle from Israel, Carmel, was designed with input from video gamers.Unfortunately, the player in the video of the arcade version (above) doesn't appear to be very good at playing the game, but you will, at least, get an idea of how the game looked. The game featured a periscope viewfinder to view the game with, which was very novel.īattlezone definitely goes down as an eighties classic game, and I have fond memories of playing it at the arcades at the seaside while on holiday. The guided missile is worthĢ,000 points when destroyed. Worth 1,000 points when destroyed a supertank is worth 3,000 points Īnd the flying saucer is worth 5,000 points. ![]() Points available in the arcade version of Battlezone were as follows A standard enemy tank is Starting out in the arcades, the game was eventually ported to home computers such as the Apple II, Atari 8-bits and ST, C64 and ZX Spectrum. Such graphics were novel and futuristic in the early 80's, which made Battlezone very popular. The other memorable game to use vector graphics from this era was, of course, Asteroids, although not in 3D. Released in 1980 by Atari, Battlezone was a tank battle game that featured 3D wireframe (vector) graphics, rather than raster graphics which were pretty much the norm in 1980.
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